Tabula Rasa is one of the most hotly anticipated MMOs of the year. But the story of its realization has been an object lesson in the difficulties of trans-cultural development projects. Colin Campbell spoke to Richard Garriott about his difficult experiences of cross-Oceanic game design.
‘Frankly, America has shown little inclination to start playing unadulterated Korean games, generally caricatured as being a cross-between endless grinds and chat-rooms.’
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