There are now only two words in fighting games. They aren’t Street Fighter. Nor are they Mortal Kombat. No, the only two words you need are Dive and Kick.
Divekick distills the fighting game genre down to a base element: the diving kick. Simultaneously parody and nuanced skill based fighter. Iron Galaxy has crafted some deceptive simplicity in Divekick’s two button control scheme; how hard can a game be if it doesn’t even use any directional controls? Psych-outs, spacing, and timing are the keys to victory with any of the 13 unique playable characters.