WWE 2K16 is the Bray Wyatt of the WWE gaming franchise: it shows lots of promise and is likely to be loved by fans, but ultimately fails when it counts the most.

Now three years under the guidance 2K after the implosion of former developer THQ, WWE 2K16 has improved upon plenty of the faults that were found in last year’s iteration of the game. Players can no longer spam reversals all match long, as each sports entertainer now only has a set amount to use per match. Match types such as Tornado Tag and Handicap Tag matches were brought back too, though I still don’t understand the difference between an Extreme Rules match and a TLC match. Pins and submissions have also been upgraded, the latter now implementing a new minigame that makes it as easy to wear down opponents as it is to defend.

Another big gripe that has been addressed in WWE 2K16 is the size of the roster, nearly twice as big as the last go-around at 120 characters. To my delight, plenty of NXT superstars are available to tear it up in the ring, including Sami Zayn, Tyler Breeze, current NXT Champion Finn Balor, and the reigning WWE Intercontinental Champion Kevin Owens. There are also lots of legends queued up to enter the squared circle, such as Cactus Jack, Mikey Whipwreck (E-C-W! E-C-W! E-C-W!) and the game’s coverboy, Stone Cold Steve Austin.

It’s worth noting that despite the huge (though botched) push on WWE television programming, none of the Four Horsewomen, including NXT Women’s champion Bayley, are or will be available to play in WWE 2K16. That might be for the best, because even some of the most famous faces on the main roster look like they were ported from two home console cycles ago.

Here’s the thing. As much exposure as WWE Superstars and Divas have nowadays, it’s disheartening to see how… bad… they look walking down the ramp in WWE 2K16. There are quite a few male and female performers with stuffed hamster cheeks similar to Marlon Brando’s in The Godfather, and others who look like they were dipped in grease. Some characters have teeth that resemble dentures, and others feature long, blocky hair that still cuts through character necks and shoulders. That kind of low quality lack of detection shouldn’t be present this day and age in a high-profile game with the kind of budget this franchise has. Other reviews may be singing the praise of the game’s visuals, but as a fan who is all too familiar with the content presented, it’s definitely not worthy of headlining WrestleMania just yet.

When it comes down to it, WWE 2K16 is passable fare for a professional wrestling simulation. There’s no other game in town that has the official WWE license, so like modern-day SmackDown episodes, you just have to take what’s presented. Hardcore WWE fans will have fun for a bit unlocking characters and reliving the good ol’ days, but casual players might not be tough enough to do so.

WWE 2K16 is now available on PlayStation 4, Xbox One, PlayStation 3, and Xbox 360.