Destiny The Taken King, and subsequently the 2.0 update for the game, change the basic fundamentals of how much of Destiny works.
On the positive side the game handles great, looks gorgeous and sounds fantastic, but when you dig in you're starting to see that it looks like maybe things began to get cut as deadlines neared.
The game mechanics feel solid, the quests are fun, and the loot is decent overall. If you get a chance and can get a code dive into the beta for a bit and try everything out.
The game feels great, like a mix of Halo and Borderlands, but still has some kinks to be worked out (more loot, longer enemy respawn timers, shorter grenade re-use timers, co-op tweaks, and MORE LOOT).
Halo Combat Evolved is probably the single game that made the original Xbox from Microsoft a stable and popular gaming device. Halo was one of the earliest console games to have fluid multiplayer function with both local and system-link. Gamers of all ages spent hours and hours over the weekends challenging their friends to matches [...]
Since the end of development on Halo 3: ODST (July 2009), Bungie Software has been building up a new Halo game that looks to rule them all. Gathering developers from FASA Interactive who worked on Shadowrun and originating Bungie employees, a new kind of gameplay has arrived creating a new face to the Halo franchise. [...]