Skyrim Combat Mechanics Further Explored

Listen up folks – The Elder Scrolls series from Bethesda has been a fantastic one over the years.  Each game has pushed gameplay and RPG elements one step further with each release.  Arena put us up-close and personal with an axe in our hand, Morrowind populated the world with interesting NPC and Oblivion just opened up an entire world of adventuring.

The Elder Scrolls V: Skyrim is just on the horizon with a November 11, 2011 release and hype for this game is at an all-time high!  COIN-OP TV has been keeping tabs with Skyrim early on and conducted an interview with Ashley Cheng the Production Director during E3 2011.  One of the things we’ve always been curious about is the updated fighting mechanics, especially hand-to-hand melee combat and using short cuts on the d-pad to quickly navigate your inventory.

When I played Skyrim last week at a private media event – I made sure to get as many battles in as I could to help me familiarize myself with the fighting system:

Skyrim Combat & Melee Pros:

  • Switching from first person view to third person view is fluid
  • Magic and spell casting is dynamic and engaging
  • Quickly change weapons by using the D-pad shortcuts

Skyrim Combat & Melee Cons:

  • No lock-on targeting while fighting
  • Can’t attack while jumping (in the air)
  • Blocking and parrying limited to shields and certain weapons

Skyrim looks great and we already know that Bethesda is going to bring us a fantastic story and exploration of the world.  I played about two hours of the game mostly in third person perspective and can say that Bethesda has really opened up the world and nailed this point of view – makes me wonder how I made it through those earlier games in first person view!  We’ll keep you updated on The Elder Scrolls V: Skyrim as we near the launch date – this is definitely the ‘big one’ coming out from their studio.  (New screen shots provided by Bethesda Softworks)

Related Video – The Elder Scrolls V Skyrim Playthrough with Todd Howard Part 1

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ROBERT WELKNER is COIN-OP TV’s guy-who-does-everything, founder, writer, host, producer and editor-in-chief. Robert launched COIN-OP TV as a way to meet and interview classic gaming experts and collectors in 2004 and now develops content that spans the entire video game industry.


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