Enter the world of the insane citizens of Gotham City. While Batman and the Joker are off dueling for the fate of the city, the ordinary people have formed into gangs of impostors and taken to the streets to fight their own battles of good vs. evil. Deadly serious and frantic first person shooter action under a goofy exterior, Gotham City Impostors is a funsplosion of gadgets, guns, and grenades. After a short beta period we found ourselves looking forward to what the full version of this offbeat shooter had to offer.

Gotham City Impostors functions much the same as the ‘Call of Duty’ series with customizable load outs, perks, and upgradable weaponry. Where Gotham City Impostors sets itself apart is in its less than serious attitude. Dispensing with the over the top macho dude bro mentality and the extra hardcore militant style we’ve come so accustom to; Impostors stands alone in seeking the rarest of FPS goals… fun. This “fun” is facilitated not only by its solid ‘Call of Duty’ like foundation but by a vertical element that is completely missing in most of the genre. Several of the gadget options make it possible to take to the sky giving the player the ability to literally get the drop their opponents. From the glider rig’s dive bomb ability to the spring boots extra high jump Gotham City Impostors provides a refreshing twist on the genre.

Customization and unlockables are huge in Impostors. Weapons, gadgets, calling cards, costumes, mascots and different character body types with differing health and speed stats are all available to the player. For the impatient (or rich) gamer there are over one hundred pieces of DLC available, totaling over two hundred dollars, almost all of which are unlockable in game.

With all the good that can be said of Gotham City Impostors there is a bit of negativity that need be addressed. The full version of the game seems a little thin packing only five maps and three game types, with a challenge mode made exclusively of time trials. Each of the maps is balanced well with a variety of  environmental challenges encouraging players to use their character customization to specialize and pursue victory as a cohesive team. The multiplayer game types do offer some in the way of twists on old standards. Team Death Match is what you’d expect, Fumigation and Psych Warfare are slightly bent versions of Domination and One Flag respectively.

A question was raised about the length of the beta and its proximity to the full release regarding just how ready Gotham City Impostors would be at launch. After many server connection drops and dealing with it excruciating long matchmaking process it should be safe to say some more beta time would have been preferred. With that said, we did receive a day one patch update, and with it hope that someone out there is continuing to work on improving Impostors. All said, Gotham City Impostors achieves the goal of fun, offering a new spin on an increasingly stale genre. Well worth the fifteen dollar price tag.

Related Link:
Gotham City Imposters – Beta Impressions
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