It was a year in which Nintendo remade itself with startling success. A year in which Sony started on the back foot and failed to get itself back on to its front one. A year in which Microsoft built itself a formidable collection of titles for the 360 and further consolidated Xbox Live’s appeal.

It was a year of a new operating system on PCs and a (so far) faltering attempt to consolidate PC gaming software under a unified banner. It was a year in which online became even more of an indispensable part of gaming, not just for multiplayer, but for social and creative endeavor. And it was a year of three Edge 10s, with a Christmas line-up that exceeds that of almost any period in videogame history.

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