Blizzcon 2014 has come and gone – another fun and exciting time for fans of the Blizzard franchises that include World of Warcraft, Diablo and StarCraft. During Blizzcon 2014 – the team announced a brand new IP called Overwatch which is a multiplayer online shooter.
We had a chance to play Overwatch hands-on and also attend a small developer panel discussion on the making of the new game and key decisions going into development. The Overwatch developers talked about how the game is being produced by a ‘seasoned team’ and promised that there will be a great deal of gameplay balance put into the game. The Overwatch developers stressed that there will not be benefits to stacking a team with too many of the same classes (or heroes) and that they wanted the game to have a rock/paper/scissors feel as for combat – allowing the chance for any character class (hero) to beat the other.
For our hands-on time with Overwatch we played two matches one was defending and the other attacking. We played with Tracer a female character who can ‘blink’ or teleport forward up to three times – attack – then ‘trace’ back to her original position. We also got to use some of Winston who is a gorilla fitted with robotic parts and more of a tank-like character that can leap forward to attack and also can go berserk using his ‘Primal Rage’.
Overwatch gameplay was super smooth – the beta will launch in 2015 – no release date was given to us during Blizzcon. From what we saw all of the design and character models looked visually appealing and the game should kick off to a success upon launch.
Overwatch Gameplay Trailer
Overwatch Beta Sign-Ups